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1 Player Start                              1
2 Players Start                            2
Coin 1                                        5
Coin 2                                        6
Service 1                                    9
Tilt                                             T
P1 Up                                      UP
P1 Down                                 DOWN
P1 Left                                    LEFT
P1 Right                                 RIGHT
P1 Button 1             LCONTROL or Mouse B1
P1 Button 2                 LALT or Mouse B3
Aim Down                    SPACE or Mouse B2
Aim Up                               LSHIFT
Dial Analog                         Mouse X
Dial Analog Dec                    LEFT
Dial Analog Inc                      RIGHT
Track Y Analog                     Mouse Y
Track Y Analog Dec                  UP
Track Y Analog Inc                DOWN

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How to play

Each game uses different controls, most Amiga games use both mouse and keyboard.

Description

The game is the sequel to R·Type, which was first released as an arcade game in 1987 and profoundly influenced later shooting games with its charge shots, unique weaponry, and grotesque enemies. Hudson Soft ported the later 4 levels of the original R·Type to the TurboGrafx-16 with the title R·Type II, but the Hudson release is unrelated to the game described in this article.
R·Type II is a horizontal scrolling shooter arcade game developed and published by Irem in 1989. It is the second game in the R-Type series.

The player controls a ship called the R-9C (or R-9 Custom), which is an improved version of the prequel's ship; the R-9. The ship's design was changed slightly, and the wave cannon was given homing capabilities. Two new types of weapons (the Search Lazer and Shotgun Lazer) were added, bringing the total number of weapon types up to five. A new anti-ground unit bomb was also added to the missile inventory.

Though the number of levels was decreased from the prequel, the number of enemies, their durability, and the number of bullets they shoot were greatly increased. Enemy movements and terrain were also made trickier, bringing the game's difficulty up considerably. The same revival system is used as in the prequel, where the player is brought back to a checkpoint whenever their ship is destroyed.

Cheats/Hints/Walkthroughs
No posted cheats for this game yet.
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