Deja Vu II: Lost in Las Vegas
Press Keyboard right side: Alt+Enter keys to switch to full screen game play, and Alt+Enter keys to return.
How to play Deja Vu II: Lost in Las Vegas
Each game uses different controls, most DOS games use the keyboard arrows. Some will use the mouse.
Deja Vu II: Lost in Las Vegas Description
In this follow-up set in the late 1940s our hard-boiled hero Theodore 'Ace' Harding once again regains consciousness, this time in a room at the Las Vegas Lucky Dice Hotel and Casino. It soon becomes apparent that the Vegas mobster Tony Malone is missing a hundred grand ($112,000 to be exact) after the events that took place in Deja Vu (I): a Nightmare Comes True and that Ace has become the scapegoat.
Deja Vu II takes place in a sparsely populated Las Vegas reminiscent of the movie Bugsy, with just a few locations to explore. However, the player has the option to take the train to other cities including Chicago (if the player attempts to go to Los Angeles or St. Louis, the main character is killed by one of the antagonists, Stogie), where locations from Deja Vu I are revisited. Connections to this background story are well explained, and the game is completely playable by itself. In fact, there are situations where experience with Deja Vu I can be a disadvantage by creating certain expectations, for instance: the phone in the office at Joe's Bar is not openable in Deja Vu I, in Deja Vu II it contains an important item. To get to the office the player has to climb the fire ladder from the street, which is "too high" to reach in Deja Vu I.
Like the other MacVenture games there is a time limit, in this case the hitman Stogie Martin, who periodically reminds Ace to "come up with the dough". Although no longer affected by drug-induced amnesia (as in Deja Vu I), the player still experiences memory flashbacks when encountering certain environments or photographs.
Together with its predecessor Deja Vu II is considered by some fans to be the most difficult of these games and requires a lot of lateral thinking. As in Deja Vu I, the gameplay has a final part where evidence collected during the game has to be planted in the right places. This part is among the trickiest in the game, since the significance of each tidbit can be hard to assess.