Azrael's Tear (fast CPU req,)

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How to play Azrael's Tear (fast CPU req,)

Each game uses different controls, most Amiga games use both mouse and keyboard.

Azrael's Tear (fast CPU req,) Description

Azrael's Tear is a 1996 first-person computer role-playing adventure game published by Mindscape and developed by Intelligent Games. Taking place in 2001, the player takes on the role of a futuristic grave robber/archaeologist called a "raptor", who has come to explore a recently opened cavern in Scotland rumored to contain the Holy Grail.

Ken Haywood produced the original concept for the game and worked with Intelligent Games's own Richard Guy on the final design. It was a richly detailed and atmospheric world with challenging puzzles.

The original design called for a Myst-style pre-rendered environment. As development progressed, the team switched to real-time 3D. The game features music written by Ray Shulman and Kerry Minnear, both former members of Gentle Giant.

Released in the UK the same week as Quake and, perhaps, suffering from an unmemorable name and a challenging user interface, Azrael's Tear was not a commercial success. However, project leader Matthew Stibbe said, in a presentation on the history of games, that it is the only game he produced that got fan mail.

Azrael's Tear (fast CPU req,) - additional information

Game year
Also known as
"Azrael's Tear: Search for the Holy Grail" -- UK title
"Azrael's Tear: Auf der Suche nach dem Heiligen Gral" -- German title
"Azrael's Tear: A la Recherche du Graal" -- French title
Cover Art
Azrael's Tear - Cover Art DOS