Master of Magic

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How to play Master of Magic

Each game uses different controls, most DOS games use the keyboard arrows. Some will use the mouse.

Master of Magic Description

How Master of Magic Shaped the Future of Fantasy 4X Games

Master of Magic is one of the most influential titles in the 4X game genre—a mix of exploration, expansion, resource management, and tactical combat. Released in 1994 by Simtex and published by MicroProse, this fantasy-themed turn-based strategy game set a benchmark for its genre and continues to inspire modern game developers.

Development and Origins

Master of Magic

The Journey Behind Its Creation

Simtex, under the leadership of Steve Barcia, developed Master of Magic as an ambitious project to merge the complexities of strategic empire building with the imaginative possibilities of magic. Released on December 24, 1994, the game drew inspiration from the success of Civilization but introduced unique elements like wizard customization and a dual-world system. Initially released with some technical hiccups, the game was refined through patches, cementing its reputation as a classic.

The Talented Team

  • Developer: Simtex
  • Publisher: MicroProse
  • Designer: Steve Barcia
  • Programmer: Ken Burd
  • Artist: Jeff Dee
  • Composer: George Sanger

Their combined efforts brought to life a game that remains a cornerstone in the world of customizable 4X games.

Gameplay Highlights

Gameplay Highlights Master of Magic

Building Your Magical Empire

Starting with a single city, players expand their influence by establishing settlements in strategic locations. Choosing settlement sites based on resources like food, gold, and mana is critical for sustaining growth. Each city becomes a hub for resource generation, military production, and magical advancements.

Exploration and Discovery

The game employs fog of war exploration, keeping much of the map hidden at the start. As players explore, they uncover treasures, enemies, and powerful Towers of Wizardry. This sense of discovery adds excitement and unpredictability to every playthrough.

Tactical Combat Mechanics

Combat occurs on a grid-based system, requiring strategic positioning and effective unit coordination. Summoned creatures and hero units provide unique advantages, while terrain features influence the flow of battles. Victory often depends on a balanced approach that combines brute force with tactical finesse.

Customizing Wizards and Magic

Before the game begins, players choose a wizard, customizing traits, spellbooks, and magical schools. These decisions shape gameplay and allow for diverse strategies. The five magical schools—Life, Death, Chaos, Nature, and Sorcery—each bring distinct strengths, encouraging players to experiment with spell research and playstyles.

Exploring Two Worlds

The dual-world system is one of Master of Magic's standout features:

  • Arcanus: A diverse realm with abundant resources and varied terrains, making it ideal for early expansion.
  • Myrror: A resource-rich yet challenging environment guarded by stronger foes. Players must carefully balance their presence across both worlds to maximize their strategic potential.

Strategies for Success

Early Game Priorities

  • Wizard Selection: Tailor your wizard’s abilities to match your strategy. For example, a focus on summoning spells can complement aggressive expansion.
  • Scouting and Exploration: Deploy scouts early to locate key resources and uncover enemy positions.

Managing Resources Effectively

Balancing mana resource management with food and gold production is crucial. Overspending on magic can weaken your economy, while neglecting mana limits your ability to cast critical spells.

Combat Tactics

  • Leverage terrain advantages to outmaneuver enemies.
  • Mix unit types, including ranged, melee, and magical forces, for a versatile army.
  • Use summoned creatures strategically to bolster your ranks and gain an edge in challenging battles.

Planning for Victory

Decide on a clear path to victory early. Whether focusing on military domination or racing to cast the powerful Spell of Mastery, a well-thought-out strategy is essential for long-term success.

The Game’s Influence

A Pioneer in Fantasy Strategy

Master of Magic influenced many successors in the 4X game genre, such as the Age of Wonders series and Fallen Enchantress. Its innovative features, including dual worlds and in-depth magic systems, continue to inspire game design today.

Community Contributions

Fans of the game have kept it alive through mods and custom content. These additions introduce new spells, races, and challenges, ensuring the game remains fresh and relevant for modern audiences.

Master of Magic is more than just a game—it’s a legacy that continues to captivate players with its blend of strategy, magic, and exploration. Whether you’re managing resources, researching spells, or battling in the interconnected realms of Arcanus and Myrror, the experience remains as rewarding as it was decades ago. For fans of turn-based strategy and fantasy gaming, this classic remains a must-play.


Master of Magic falls among the games which pioneered the 4X game genre. A new game world is randomly generated with every new game. The player can customize some aspects of generation (land mass size, strength of magic, etc.). The player can also customize the skills, spell choices, and appearance of the player's wizard, as well as choosing one of fourteen races for the wizard's starting city.

The player must build an empire from a single starting city. The player sends out units to explore its surroundings, thereby revealing areas covered by the fog of war, finding suitable sites for new settlements, and ruins and lairs containing treasures claimed by defeating their guardians. Players require ships to transport units across oceans, unless they are able to fly. Units travel via Towers of Wizardry or spells between the planes, called Arcanus and Myrror.

On finding suitable settlement areas, settlers can be sent out to establish a new city there. Exploration will also reveal the location of enemy cities, to which the player can send out armies. In these ways, the player's domain is expanded.

To build more powerful or specialized military units, the player first upgrades cities with special buildings. Research of spells and cultivation of the player's magical ability also depends on mana. The only way the player can accomplish these tasks is to build up and exploit an inflow of food, gold, and mana, the game's primary resource. The former is generally gathered by taxing the player's cities. The latter is generally gained by building mana-generating structures. Gold and mana exist as treasures in lairs and ruins, and are interchangeable via an Alchemy option.

Attacks can be launched against enemy wizards (computer-controlled non-player characters). 

The ultimate goal is to conquer or exterminate all their cities so as to banish them from the worlds. Battles are fought on a tactical close-up of the square under attack. Master of Magic allows players to alternately exterminate the other wizards by researching and successfully casting the game's ultimate spell, called the Spell of Mastery.

Cheats/Hints/Walkthroughs for Master of Magic

No posted cheats for this game yet.

Master of Magic - additional information

Platform
DOS
Game year
Developed by
Also known as
Masters of Magic
"シヴィザード 魔術の系譜" -- Japanese PlayStation release (Japanese spelling)
MOM" -- Informal abbreviation
"Maître de la Magie" -- French title
"Civizard: Majutsu no Keifu" -- Japanese PlayStation release
Cover Art
Master of Magic - Cover Art DOS