Titus the Fox - Marrakech and Back

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How to play Titus the Fox - Marrakech and Back

Each game uses different controls, most DOS games use the keyboard arrows. Some will use the mouse.

Titus the Fox - Marrakech and Back Description

Titus's beloved Suzy has been kidnapped on the other side of the Sahara desert, and to get her back he has to advance through 15 levels. The player's goal is to avoid dogs, construction workers, giant bees and similar creatures. The player can fight back by throwing objects back at them, or — most notably — picking walking enemies up from behind and throwing them as projectiles at other obstacles. Stacking thrown objects is often required to get to the end of most levels. The game features a code-based "saving" system, with the codes calculated uniquely for each machine. The game is compatible with almost all CGA, EGA and VGA graphic adapters.

In the Game Boy Color version, the ability to stand on thrown objects as well as throw enemies was removed. Players could no longer enter through doorways in levels and a new gimmick was added that would cause walls and ladders to appear if the player walked on their invisible activation space. Also added were bonus stages where between levels which consisted of a linear path where the player picks up golden boxes which would increase their score.

Titus the Fox - Marrakech and Back - additional information

Platform
DOS
Game year
Cover Art
Titus the Fox: To Marrakech and Back  - Cover Art DOS