Skate or Die

No gamepads detected. Plug in and press a button to use it.

Press Keyboard right side: Alt+Enter keys to switch to full screen game play, and Alt+Enter keys to return.

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How to play Skate or Die

Each game uses different controls, most DOS games use the keyboard arrows. Some will use the mouse.

Skate or Die Description

Skate or Die! is a skateboarding game released by Electronic Arts in 1987 for the Sinclair ZX Spectrum, Commodore 64, Atari ST, Apple IIgs, Amstrad CPC, and IBM Compatibles running MS-DOS. It was ported to the Nintendo Entertainment System (NES) by Konami, and published by Ultra Games. In 2007, the NES version was re-released for Nintendo's Virtual Console service in Europe (excluding France) and Australia. The Atari ST conversion was contracted to CodeMasters, who contracted Kinetic Designs to do the work.

In the style of the popular Epyx "Games" series of the time, where players can compete in five different skateboarding events, either individually or sequentially. When the events are challenged sequentially, up to eight players could sign up to participate. The game was kept completely non-violent to maximize sales throughout Europe.

The game featured two ramp events - the freestyle ramp and the high jump, two downhill events - the downhill race (in a park setting) and the downhill jam (in a street setting), and the pool joust. The pool joust, downhill jam, and the downhill race (in two player mode only) were all head to head, while the ramp events were single player. Except for the joust, which was a hand-to-hand knockout competition (literally and figuratively), all of the event winners were decided by a point system.

Skate or Die - additional information

Commodore 64 Skate or Die
Amstrad CPC Skate or Die
Platform
DOS
Game year
Cover Art
Skate or Die - Cover Art DOS