Weird Dreams

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Press Keyboard right side: Alt+Enter keys to switch to full screen game play, and Alt+Enter keys to return.

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How to play Weird Dreams

Each game uses different controls, most DOS games use the keyboard arrows. Some will use the mouse.

Weird Dreams Description

The game starts where Rupert Goodwins' novella ends, with Steve lying on the operating table and slipping into the dream world. Steve is controlled by the player through numerous surreal worlds. He can collect certain weapons and items on these levels, but with a few exceptions, cannot carry them to another level. Steve has no health meter; he immediately dies if he comes into contact with an enemy or an obstacle. He can also die if he remains too long in certain areas such as the Country Garden, where a lawnmower will come and decimate him. When Steve dies, the game returns to the scene in the operating room where the surgeons attempt to save him. There are no save points in the game, and instead of score points the player's progress is stated as a percentage.

Steve can acquire following weapons/items thru the game:

Candy Floss (from the candy floss machine): Used to distract the giant wasp.
Fly Swatter (Fairground): Used for pushing the giant wasp away.
Stick (English Country Garden): Used for defeating the rosebush with teeth.
Soccer ball with mouth (English Country Garden): Carried by the little girl with the steak knife, but later on swallows her up and becomes an item Steve carries. Later in the game, it can be used to eat a path through the green colored desert (it explodes afterward). It can also be used on the fat ballerina (but ineffectively).
Electric Eel (Hall of Tubes): Can harm Steve if not carefully taken; helps to defeat the wasp which breaks into the hall of mirrors later on.
Flying Fish (Desert): Caught from the sky in the desert. Used to defeat the jumping totem poles and desert creatures and to destroy the statue which holds an orb, and helps release the orbs orbiting the brain in the last level.
Green/Blue/Red Orb: All three orbs need to be collected by Steve in order to win the game. The first one is carried by the giant wasp on the fairground, the second one is hidden inside the statue in the desert and the last one is found in an old pendulum clock on the hall of doors level.

Weird Dreams - additional information

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Cover Art
Weird Dreams - Cover Art