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Press Keyboard right side: Alt+Enter keys to switch to full screen game play, and Alt+Enter keys to return.

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Each game uses different controls, most DOS games use the keyboard arrows. Some will use the mouse.

3DWorld by Robert Burke After over six months of programming, 3DWorld v1.0 was finally ready for release. It has changed greatly in recent revisions; a new menu system has been implemented, the graphics are smoother, crisper, and BIGGER, and the sound effects have been improved. It has not at all what I originally envisioned, but it still has the "feel" that I wanted to achieve with my original game. It is my hope that you will both enjoy this game and distribute it, so others may enjoy it as well. 3DWorld was written in a hybrid of C and C++, and compiled using Turbo C++ 3.0. Although the code at first leaned towards C, by its completion it was primarily an object-oriented (C++) application. Version 1.2 contains some 10,300 lines of my own code, including TunnelVISION and TAppBase 3.0, the object-oriented menu system. All told, over 60,800 lines of code are linked into the game.

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