3DWorld by Robert Burke
After over six months of programming, 3DWorld v1.0 was finally
ready for release. It has changed greatly in recent revisions; a new
menu system has been implemented, the graphics are smoother, crisper,
and BIGGER, and the sound effects have been improved. It has not at all
what I originally envisioned, but it still has the "feel" that I wanted
to achieve with my original game. It is my hope that you will both
enjoy this game and distribute it, so others may enjoy it as well.
3DWorld was written in a hybrid of C and C++, and compiled using
Turbo C++ 3.0. Although the code at first leaned towards C, by its
completion it was primarily an object-oriented (C++) application.
Version 1.2 contains some 10,300 lines of my own code, including
TunnelVISION and TAppBase 3.0, the object-oriented menu system. All
told, over 60,800 lines of code are linked into the game.
No posted cheats for this game yet.