Carmageddon (testing)

No gamepads detected. Plug in and press a button to use it.

Press Keyboard right side: Alt+Enter keys to switch to full screen game play, and Alt+Enter keys to return.

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How to play Carmageddon (testing)

Carmageddon help.

Keypad 8 Accelarate forward.
Keypad 2 Brake when going forwards
Keypad 4 Steer left
Keypad 6 Steer Right
Z Turn tightly
Spacebar Handbrake
C Toggle between internal and external views
Q Look left from internal view
W Look forward from internal view
E Look right from internal view
Arrow-keys Move external camara around
H Horn
P Toggle pratcam
M Toggle mirror on and off when in internal view
S Toggle sound on and off
Tab Show/Hid map.
Esc Go to menu
Backspace Repair car
Ins Recover vehicle if it's on its roof or side
Keypad minus Toggle pedestrians and giblets on and off
F1 Help
F2 Save
F9 Quit
Enter Toggle between live action and action replay modes
Keypad 5 Pause/unpause game
Keypad 0 Flip direction of playing
Keypad * Cycle through different camera modes

Carmageddon (testing) Description

In Carmageddon, the player races a vehicle against a number of other computer controlled competitors in a (usually) suburban setting. The player has a certain amount of time to complete a specified number of laps of a course, but more time may be gained by going through checkpoints, collecting bonuses, damaging the competitors' cars or by running over pedestrians.

Races are completed by either completing the course as you would a normal racing game, wasting all other racers, or running over a set number of pedestrians (200 or so) before anyone else.

In many countries (including Germany and, for a short time, the UK), the game, when released, contained zombies or robots instead of people, as running over the undead was considered more acceptable by their respective ratings boards. Unofficial "blood patches" were rapidly released by members of the community to replace the zombie graphics and sound with the more gory versions, followed by official patches from the developers of the game that uncensors the game.

The game was notable for its realistic (if perhaps exaggerated) physics and for its in-game movie making features. It was also one of the earliest examples of go-anywhere 3D driving games, and may have influenced other later games including Driver and Grand Theft Auto III.

The game featured a music score version of Fear Factory's album Demanufacture.

The instruction manual for the PC CD-ROM version included a tongue-in-cheek dedication on the first page, which read as follows: The founders of Stainless Software Ltd, Patrick Buckland and Neil Barnden, would like to dedicate this game to their wives, Janet and Pauline, and to Patrick's children, Julianne and Sean, who all suffered from the hours needed to put this product together. However, dedicating something so sickly depraved and violent as this diabolical piece of soul-poison to them just wouldn't seem a very nice thing to do. So we won't.

Carmageddon (testing) - additional information

Game year
Cover Art
Carmageddon - DOS Cover Art