Ultima VI: The False Prophet

No gamepads detected. Plug in and press a button to use it.

Press Keyboard right side: Alt+Enter keys to switch to full screen game play, and Alt+Enter keys to return.

Rate it

How to play Ultima VI: The False Prophet

Each game uses different controls, most DOS games use the keyboard arrows. Some will use the mouse.

Ultima VI: The False Prophet Description

This game ended the use of multiple scales; in earlier games a town, castle, or dungeon would be represented as a single symbol on the world map, which then expanded into a full sub-map when entering the structure. In Ultima VI, the whole game uses a single scale, with towns and other places seamlessly integrated into the main map; dungeons are now also viewed from the same perspective as the rest of the game, rather than the first-person perspective used by Ultima I-V. The game kept the basic tile system and screen layout of the three preceding parts, but altered the look into a much more colourful pseudo-isometric view, to take full advantage of the newly-released VGA graphics cards for PCs. Non-player characters had their portraits shown when talked to, something that would not have been feasible on the classic 8-bit Apple II.

Ultima VI: The False Prophet - additional information

Platform
DOS
Game year
Also known as
"創世紀6" -- Chinese spelling (traditional)
"ウルティマVI 偽りの予言者" -- Japanese spelling
"Ultima VI: Itsuwari no Yogensha" -- Japanese title
"Ultima VI: Attack of the Blue Meanies" -- Working title
Cover Art
Ultima VI: The False Prophet  - Cover Art DOS