Freakin Funky Fuzzballs

No gamepads detected. Plug in and press a button to use it.

Press Keyboard right side: Alt+Enter keys to switch to full screen game play, and Alt+Enter keys to return.

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How to play Freakin Funky Fuzzballs

Each game uses different controls, most DOS games use the keyboard arrows. Some will use the mouse.

Freakin Funky Fuzzballs Description

Freakin' Funky Fuzzballs is a DOS, top-down game written by Ian Currie and Robert Koller as part of Sir-Tech Software. In it, a fuzzball must navigate several maps and avoid the "enemy."

There are two different kinds of worlds, fall-out maps and static maps. In fall-out maps, tiles change colors when stepped on and disappear when they turn blue. In static maps, the tiles change from dark to light pink.

In each case, the objective of each level is to find the proper number of keys or keycards to open the exit to the next level. The keys are buried under tiles and can only be revealed by stepping on the tiles.

In addition to keys, there are an assortment of other items-

Rings increase the fuzzball's vitality, or maximum amount of health.
Food (many varieties exist) increase the fuzzball's health.
Wands let the fuzzball create a temporary bridge between two tiles.
Potions yield +100 health and vitality.
Armor permanently decreases the amount of damage dealt to the fuzzball by the enemy.
Shields block the enemy's attacks.
Scrolls have unpredictable effects that cannot be determined until they are used.
Teleporters teleport the fuzzball from one room to another.
The Match (final level) sets fire to the dynamite.
The Dynamine (final level) blows up the Enemy, ending the game.

Freakin Funky Fuzzballs - additional information

Platform
DOS
Game year
Cover Art
Freakin Funky Fuzzballs - Cover Art DOS