High Command puts you in command of the Allies or Axis during the most crucial points of World War 2. In contrast to Harpoon's micro scale, this game is decidedly a strategic-level wargame a la Gary Grigsby's games: control the Allies or Axis air, land, and sea forces in Europe. Well-researched realism and scenarios are bogged down beneath spotty AI, cumbersome interface, and questionable supply logistics. It's fun if you enjoy realistic wargames, though.
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