Whatever We Decide to Call this Game

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How to play Whatever We Decide to Call this Game

  • When dealing with characters, the correct format is TALK TO {person}, or ASK {person} ABOUT {thing}.
  • valid verbs to use in the game: WAIT, AGAIN, QUIT, LOOK, OPEN, CLOSE, LOCK, UNLOCK, TAKE, DROP, WEAR, DROP, PLAY WITH, TURN, HEAD, READ, SHOOT
  • other useful commands: INVENTORY, EXAMINE, PUSH, PRESS, TOUCH, FIX, REPAIR, ENTER, EXIT, PULL, PUSH, THROW, JUMP

Whatever We Decide to Call this Game Description

"Whatever We Decide to Call this Game" is a 1993 DOS-based adventure puzzle game that takes players on an unconventional journey through a series of challenging and whimsically designed levels. Set in a bizarre, ever-changing environment, the game captivates with its unique art style and engaging puzzles. Players navigate through various scenarios, each crafted to test their problem-solving skills and adaptability. The narrative, though minimalistic, adds layers of intrigue and humor, making each puzzle not only a challenge but also a story unfolding. The game's distinctiveness lies in its ability to blend absurdity with intellect, offering a fresh take on the traditional puzzle genre.

Cheats/Hints/Walkthroughs for Whatever We Decide to Call this Game

Examine everything. Even some things from the background can be examined. Leave no object un-looked-at Read most man-made objects. You should read everything that might conceivably have some writing on it When an object is changed in the course of the game, read it again Keep an eye on the Status line at the top of the screen. A change in score is useful to note, as is the room title Number of moves could be important

Whatever We Decide to Call this Game - additional information

Platform
DOS
Game year
Cover Art

Discovering "Whatever We Decide to Call this Game" – A Unique 1993 DOS Gem

"Whatever We Decide to Call this Game" stands out in the landscape of early 90s DOS games for its intriguing title and gameplay mechanics. Developed in 1993, this game offers a fascinating glimpse into the era's innovative spirit in game design. This article dives deep into the history, gameplay, and enduring appeal of this unique DOS title.

Overview and Development of "Whatever We Decide to Call this Game"

Released in 1993, "Whatever We Decide to Call this Game" is often remembered for its peculiar title, which cleverly captures the whimsical and experimental nature of many early video games. Developed during a time when the gaming industry was still exploring the capabilities of personal computers, this game showcases the creativity and humor that developers often infused into their projects. The game was designed to run on the DOS operating system, which was the leading platform for PC gaming during the early 90s.

Gameplay Mechanics and Features

"Whatever We Decide to Call this Game" features gameplay that combines elements of puzzle-solving, strategy, and adventure. Players are often tasked with navigating through various levels, each presenting unique challenges and obstacles. The game's controls and mechanics are straightforward, emphasizing problem-solving and strategic thinking over fast-paced action. This approach not only made the game accessible to a wide audience but also added depth to its gameplay, encouraging players to think critically and creatively to advance through the levels.

Cultural Impact and Legacy

Despite its obscure title and niche appeal, "Whatever We Decide to Call this Game" has left a lasting impression on its players. It's often cited for its originality and humor, aspects that distinguished it from more mainstream titles of the time. The game also reflects the broader trends of the early 90s gaming scene, where developers were eager to experiment with new ideas and push the boundaries of what games could be. Its legacy can be seen in how it inspired other game developers to pursue quirky and unconventional concepts.

Similar Games for Further Exploration

Fans of "Whatever We Decide to Call this Game" might also enjoy other unique and innovative games from the same era. Games like "Chip's Challenge," "The Incredible Machine," and "Myst" offer similar experiences in terms of problem-solving and strategic gameplay. Exploring these titles can provide additional context and appreciation for the creative experimentation that defined gaming in the early 90s.

"Whatever We Decide to Call this Game" is more than just a game with a quirky title. It is a testament to the creativity and experimental spirit of early 90s game development. Its blend of humor, strategy, and puzzle elements makes it a noteworthy entry in the annals of DOS gaming. For those interested in the history of video games or seeking a unique gaming experience, revisiting this game can offer both entertainment and insight into a pivotal time in gaming history. Whether you're a long-time enthusiast or a newcomer to the world of retro gaming, "Whatever We Decide to Call this Game" is sure to provide a fascinating journey into the world of early PC games.

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