Wizardry VI: Bane of the Cosmic Forge
Press Keyboard right side: Alt+Enter keys to switch to full screen game play, and Alt+Enter keys to return.
How to play Wizardry VI: Bane of the Cosmic Forge
Each game uses different controls, most DOS games use the keyboard arrows. Some will use the mouse.
Wizardry VI: Bane of the Cosmic Forge Description
Although based upon previous games in the series, David Bradley completely rewrote the system for this release. This was the first game in the series to feature full color graphics. The game was mouse-driven and ran with EGA graphics. It was also one of the few games in the Wizardry series that would not allow characters to be imported from previous games. The character creation and level-up process was more detailed than in previous releases. The player can choose from eleven races and fourteen professions. There are multiple skills divided into three categories, and magic is divided into six schools. Combat also allowed several different options, such as thrust or bash, depending on the weapon selected.
Clockwise from upper left: conversation with a dead wizard; the party in combat with Night Gaunts; sample character view screen; trading with an Amazon merchant.
Wizardry VI is a first person, tile-based and menu-driven RPG. Its monsters and races are made up of many mythological creatures and people, from the fictitious, to even some real life races and people. The player may meet Sirens and Charron from Greek mythology, the Amazulu (a group of African warrior women, whose tribal name is derived from the Amazons of Greek legend, and the Zulu of Africa), and even the Caterpillar from Lewis Carroll's Alice in Wonderland.