Ultima VII: Part Two - Serpent Isle

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How to play Ultima VII: Part Two - Serpent Isle

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Ultima VII: Part Two - Serpent Isle Description

Ultima VII Part Two: Serpent Isle was released in 1993. While the Avatar destroys the Black Moongate that the Guardian was coming through, Batlin flees to Serpent Isle. The Avatar and his companions pursue the fanatic Batlin and find a strange land that has many very different customs than Britannia: a large, icy island, only lately recolonized by men, with many remains of an ancient culture where serpents played a central role.

This is the first game in the main Ultima series to take place outside Britannia as it has been known since Ultima III. It is also more linear than the earlier parts — unlike the earlier games where the order in which quests were completed was of little concern, the new approach makes it possible to give the game a more carefully plotted storyline, while at the same time somewhat limiting the player's choice. [2] Additionally there are few optional sub-quests; every objective somehow ties into the main quest.

Serpent Isle is the same location as the Lands of Danger and Despair, originally featured in Ultima I. As the character of Shamino was a lord here in Ultima I, more of his backstory is presented, and part of the game involves visiting his old castle.

Since most of the game's code was recycled from The Black Gate, it was decided not to call it Ultima VIII; Richard Garriott had stated in interviews around 1988 that no two Ultimas shared the same source code, unlike the then-competing The Bard's Tale series, and he may have felt bound by this statement.

Ultima VII: Part Two - Serpent Isle - additional information

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Ultima VII: Part Two - Serpent Isle - Cover Art DOS