Bureaucracy
How to play Bureaucracy
- Use text commands to interact with the game (e.g., "open door," "talk to clerk").
- Carefully read all descriptions and dialogue for clues.
- Solve puzzles by typing commands that logically advance the story.
- Save your progress frequently to avoid losing your place in the narrative.
Bureaucracy Description
"Bureaucracy" is a unique interactive fiction game developed by Infocom and released in 1987 for DOS. Renowned for its satirical humor, this text-based adventure immerses players in a frustrating yet comically exaggerated world of red tape and inefficiency. In "Bureaucracy," you play as a protagonist who, after a recent move, encounters a series of maddening bureaucratic hurdles simply trying to get their mail redirected to their new address. The game’s plot spirals into a farcical nightmare filled with endless forms, unhelpful clerks, and illogical obstacles.
The game's charm lies in its witty writing and the clever ways it pokes fun at the absurdities of bureaucracy. "Bureaucracy" presents players with various scenarios where quick thinking and problem-solving are necessary to navigate the labyrinth of officialdom. The game’s unpredictable nature and humorous tone make it a standout title among Infocom’s impressive catalog of text adventures.
"Bureaucracy" for DOS is an engaging experience that combines the challenge of traditional text-based gameplay with a lighthearted critique of societal structures. The game remains a memorable example of how interactive fiction can blend entertainment with satire.
Cheats/Hints/Walkthroughs for Bureaucracy
Bureaucracy - additional information
Bureaucracy (1987 DOS Game by Infocom): A Dive into the World of Satirical Red Tape
Bureaucracy is a text-based adventure game released in 1987 by Infocom, a company renowned for its innovative and narrative-driven interactive fiction titles. Written by renowned author Douglas Adams, who is best known for The Hitchhiker’s Guide to the Galaxy, Bureaucracy immerses players in a world of Kafkaesque absurdity, where navigating layers of red tape becomes both the challenge and the humor of the game.
The Premise of Bureaucracy
In Bureaucracy, players assume the role of an ordinary individual who has just moved to a new house. The seemingly simple task of changing your address with the bank sets off a chain of frustrating and hilarious events. The game is centered around dealing with bureaucratic obstacles that become increasingly convoluted, and the primary goal is to retrieve a misdirected credit card. Along the way, players encounter a variety of institutions, each more ridiculous than the last, from the post office to the banks, and even an airline.
Gameplay Mechanics and Features
Bureaucracy is a classic text-based adventure game, meaning all player interactions occur through text commands. Players input commands to interact with the environment, solve puzzles, and navigate the labyrinthine bureaucracy. The game’s parser, a hallmark of Infocom's titles, is sophisticated, allowing for complex inputs that contribute to the game’s depth and immersion.
One of the unique features of Bureaucracy is its "blood pressure" mechanic. Throughout the game, players encounter numerous stress-inducing situations—such as dealing with inept clerks or deciphering convoluted forms—that increase their in-game blood pressure. If it rises too high, the player suffers a virtual heart attack, adding an extra layer of challenge to the game.
Douglas Adams’ Influence and Humor
Douglas Adams’ signature wit and humor are deeply embedded in Bureaucracy. The game’s narrative is filled with absurd situations, ironic twists, and satirical commentary on the frustrations of dealing with modern institutions. Adams’ ability to turn mundane tasks into sources of hilarity shines through, making Bureaucracy not just a game, but a comedic experience.
The game also includes a number of meta-humorous elements, such as the “Spontaneous Postal Disorder” form that players receive in the physical package with the game—a fake government form that is as confusing as the ones encountered in the game.
Challenges and Reception
While Bureaucracy is celebrated for its clever writing and unique concept, it is also known for being notoriously difficult. The puzzles often require lateral thinking, and the humor is deeply tied to the player’s ability to understand and appreciate the satirical elements. This difficulty level was a double-edged sword; while it appealed to fans of Douglas Adams and players who enjoyed a cerebral challenge, it also alienated some who found the game’s puzzles too obscure or frustrating.
Upon its release, Bureaucracy received mixed reviews. Critics praised its innovative concept and Adams’ trademark humor but also noted that the game's complexity could be off-putting to some players. Despite this, Bureaucracy has maintained a cult following over the years, particularly among fans of interactive fiction and Douglas Adams’ works.
Legacy and Cultural Impact
Bureaucracy remains a standout title in Infocom’s catalog due to its unique premise and the involvement of Douglas Adams. It’s a prime example of how video games can be used as a medium for satire and social commentary. The game’s influence can be seen in later titles that blend humor with challenging gameplay, and it continues to be a subject of discussion among retro gaming communities.
While Bureaucracy may not have reached the same level of mainstream recognition as other Infocom titles, it is celebrated for its originality and the way it captures the absurdity of dealing with bureaucratic systems. For those looking to experience a piece of gaming history that combines wit, challenge, and a healthy dose of frustration, Bureaucracy is a must-play.
Similar Games from the Era
For fans of Bureaucracy or those interested in exploring similar titles, several other games from the 1980s and 1990s offer comparable experiences:
- The Hitchhiker’s Guide to the Galaxy (1984) - Another Infocom game co-written by Douglas Adams, this text adventure plunges players into the chaotic universe of the Hitchhiker’s Guide, filled with puzzles and the same dry humor.
- Planetfall (1983) - Developed by Infocom, Planetfall is a sci-fi adventure that combines humor with the challenges of space exploration, featuring a memorable robot companion named Floyd.
- Leisure Suit Larry in the Land of the Lounge Lizards (1987) - Although it’s a graphical adventure, this game from Sierra On-Line shares Bureaucracy’s comedic approach, offering players a lighthearted journey through the misadventures of its titular character.
- Zork Series (1980-1982) - Infocom's flagship text adventure series, Zork presents players with a vast underground world filled with puzzles, humor, and a sense of exploration that fans of Bureaucracy may enjoy.
Bureaucracy stands as a unique entry in the pantheon of text-based adventure games, offering players a humorous yet challenging experience that captures the absurdity of real-world bureaucracies. With its clever writing, intricate puzzles, and the distinct touch of Douglas Adams, it remains a memorable and influential game, worthy of revisiting by both retro gaming enthusiasts and those new to the genre. Whether you're a fan of interactive fiction or just looking for a game that will make you laugh—and perhaps pull your hair out in frustration—Bureaucracy is a classic that delivers on both fronts.
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