Realms of Arkania: Blade of Destiny

No gamepads detected. Plug in and press a button to use it.

Press Keyboard right side: Alt+Enter keys to switch to full screen game play, and Alt+Enter keys to return.

Rate it

How to play Realms of Arkania: Blade of Destiny

Each game uses different controls, most DOS games use the keyboard arrows. Some will use the mouse.

Realms of Arkania: Blade of Destiny Description

Realms of Arkania: Blade of Destiny is a classical 3D party role-playing video game that has up to six characters (plus an optional NPC that may be recruited) moving through 3D towns and dungeons. Travels between those 3D levels were simulated by showing a path on a regional 2D map. The game generally uses the same pseudo-3D-engine as Attic's 1991 game Spirit of Adventure, utilizing an increased resolution for the 3D part of the screen. The game also borrowed ideas from Eye of the Beholder (the inventory user interface) and Might and Magic III: Isles of Terra (the main screen user interface layout). The game did not feature NPC/monster sprites in the 3D view (a shortcoming that can be found in the entire Northlands Trilogy) that were already introduced by the first 3D real-time action role-playing video game - Dungeon Master - in 1987. Instead of visualizing fights in the 3D view, the game switched to the isometric perspective for a unique turn-based tactical combat simulation.

Realms of Arkania: Blade of Destiny - additional information

Platform
DOS
Game year
Cover Art
Realms of Arkania: Blade of Destiny - Cover Box Art