Prince of Persia

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Each game uses different controls, most Amiga games use both mouse and keyboard.


Prince of Persia (often shortened to "POP") is a platform game, originally developed by Jordan Mechner in 1989 for the Apple II, that was widely seen as a great leap forward in the quality of animation seen in computer games. Mechner used a process called rotoscoping, in which he studied many hours of film of his younger brother David running and jumping in white clothes, to ensure that all the movements looked just right. Also unusual was the method of combat: protagonist and enemies fought with swords, not projectile weapons, as was the case in most contemporary games. Mechner has said that when he started programming, the first ten minutes of Raiders of the Lost Ark had been one of the main inspirations for the character's acrobatic responses in a dangerous environment.

After the original release on the Apple II, Prince of Persia was ported to a wide range of platforms, including the Amiga, Apple Macintosh, DOS, NES, Game Boy, Sega Mega Drive, Game Gear, SNES, Sharp X68000, Atari ST and SAM Coupé. The game managed to surprise and captivate the player despite being at first glance, repetitive. This was achieved by interspersing intelligent puzzles and deadly traps all along the path the Prince had to take to complete the game—all this packaged in fluid, life-like motion.

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SEGA Master System
Game year: 
Domark Software Ltd.
Prince of Persia - Cover Art Sega Master System
Also known as: 
"הנסיך הפרסי" -- Informal hebrew spelling
"הנסיך - דו קרב בארמון" -- Hebrew spelling
"PoP" -- Common abbreviation
"Pers Prensi" -- Turkish title
"プリンスオブペルシャ" -- Japanese spelling

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